Tag: The Making of
The Making Of Metal Gear Solid: The Twin Snakes - The Most Divisive Of Remakes
"We at Silicon Knights were creating the VCR to play their movie"
The Making Of Curiosity: What's Inside The Cube - Peter Molyneux's Infamous Experiment
"I still stand by the innovation of the experiment"
The Making Of Popful Mail, The Game That Nearly Became Part Of The Sonic Series
"I was the only programmer left and I had no graphics to work with"
The Making Of Steel Battalion, The Ultimate Hardcore Mecha Experience
"I felt this anger against the entire industry. You're all just making the same old shit"
The Making Of Gun Trails, A Killer Playdate Exclusive & The Most Surprising Shmup Of 2023
"Nothing [...] was really pushing the hardware"
The Making Of Clock Tower, The SNES Horror That's Getting A Second Chance To Scare
"Sticking to your own ideas in the face of market expectations can result in good games"
The Making Of Barbie (1991), The Doll's Debut On Nintendo Consoles
"Machines were considered boys' stuff and they wanted to bring girls in"
"I wanted sensory overload and information overload"
The Making Of Noctis, The 'No Man's Sky' Forerunner Whose Creator Retreated From The World
"I barely interact with human beings these days"
The Making Of Aliens: Infestation - The Nintendo DS Metroidvania Classic
"People still ask us to this day whether we’re ever going to port it"
The Making Of Cosmic Smash And C-Smash VRS - Reviving Sega's Cult Classic
"We're doing something fresh, but building on something timeless"
The Making Of J.R.R. Tolkien's The Lord of the Rings, Vol. I - A Middle-earth Classic
"Honestly, Interplay didn't try to imitate anyone"
The Making Of Grimace's Birthday - The McDonald's Game Boy Adventure That Became A Viral Sensation
"No one in the team expected such a warm reception"
The Making Of Grand Theft Auto Advance, The GTA III Prequel You’ve (Probably) Never Heard Of
"We're not gonna compromise what the game is for Nintendo"
The Making Of Star Wars Rogue Squadron II: Rogue Leader
"It was the most hectic nine months of my life"
The Making Of Langrisser / Warsong - Fire Emblem's Oft-Ignored Rival
"It is actually based on the flow of the Korean War"
The Making Of Super Play, The Japan-Obsessed SNES Magazine That Inspired A Generation
"Super Play didn’t try to be all things to all people"
The Making Of Croc, 3D Platforming's Unsung Hero
"How can we make a 3D platform game?"
The Making Of Star Fox, Nintendo's First 3D Smash Hit
"We didn't really know if that was even possible"
The Making Of Microcosm, CD-ROM Gaming's First AAA Title
"We were part of a golden period in gaming"
The Making Of James Pond: Codename Robocod
"The quality of Super Mario World became an attribute I aspired to achieve"
The Making Of Mean Machines, The Magazine That Sold Console Gaming To The UK
"Like the Renaissance, Left Bank and Vietnam of vulgarity, all rolled into one"
The Making Of Dangerous Heaven, The DVD Game That Aimed To Unify Hardware Platforms
"It was designed to work with a mouse, a PlayStation controller or TV remote"
The Making Of Rez - Tetsuya Mizuguchi's Timeless Masterpiece
"When we first made this work, it felt like magic"
The Making Of Chandragupta: Warrior Prince - The Indian 'Prince Of Persia' Published By Sony
"I wrote the entire design, but the implementation was catastrophic"
The Making Of Barbie (1984) - The First Ever Video Game Based On The Popular Doll
"It was something very different and time-consuming."
The Making Of The Menacer - How Sega Rustled Up A Super Scope Rival In Just Six Months
"It was for the American market, so let's have the Americans do it"
The Making Of Cybernator / Assault Suits Valken - A Legendary SNES Mecha Epic
"It was such a wonderful time. I'm so grateful I was able to be a part of that"
The Making Of The Black Onyx, The Game That Hooked Japan On RPGs
How Henk Rogers, the man who bought Tetris, introduced the RPG to Japan
The Making Of Nintendo Magazine System's Street Fighter II VHS - The First 'Let's Play' Video Ever?
"It was basically an escalation of the 'cover-mounted gift wars' of the period"
The Making Of Soleil / Crusader Of Centy, Sega's Answer To Zelda
"I was desperate to create something that could not be beaten by Zelda"
The Making Of The Iron Mask, The 'Transmedia' Springboard For Mario + Rabbids' Art Director
"I did try to make the character design like The Secret of Monkey Island"
The Making Of Panini's Sega Super Play Trading Cards - Jaz Rignall's One-Man Side-Project
"It was a huge departure from their usual football stuff"
The Making Of Music, The PlayStation Audio Creation Tool From WipEout's Tim Wright
"The deepest crunch development I've ever done"
The Making Of Metropolis Street Racer, The Origin Of The Project Gotham Series
"We were doing so many things that had never been done before"
The Making Of BMX XXX - "We Were Building This Beautiful Skate Park And Ended Up With A Strip Club"
How Dave Mirra Freestyle BMX 3 morphed into something very different
The Making Of John Romero's Daikatana, The Game Boy Color Zelda Clone That Outscored Its Big Brother
"The plan to turn an FPS into an action-RPG like Zelda was a challenge"
The Making Of Sorcerian, The Most Groundbreaking JRPG You've Never Played
"The beauty of Sorcerian is variety"
"I never expected it to have the kind of impact it's had"
The Making Of In The Hunt - Metal Slug's Underwater Forerunner
"I am the worst at shooting games"
The Making Of Elder Scrolls V: Skyrim
Expectations as high as Hrothgar
The Making Of Assassin's Creed, Ubisoft's Original Open-World Epic
"I was convinced the game was a flop"
The Making Of Sonic Triple Trouble 16-Bit, 2022's Best Fan-Made Reboot
"This is the hypothetical Sonic 4 on Sega Mega Drive that never happened"
The Making Of HeroQuest - When Tabletop Gaming Went Mainstream
"I will forever be proud of my involvement with HeroQuest"
The Making Of The Curse Of Monkey Island, SCUMM's Underrated Swansong
"We were lucky to be the last SCUMM game"
The Making Of Chibi-Robo - How Miyamoto Saved A Cult Hit From The Scrapheap
We speak to director Kenichi Nishi
The Making Of Split/Second, The Game That Tried To Better Burnout
"Jerry Bruckheimer, Michael Bay-style action exploding all over the screen"